Learning
HSC Showcase: Design and Technology 2024
Class of 2024 HSC Major Works in Design and Technology


Kate Agnew - flexi.pointe
Nominated for possible inclusion in the HSC Showcase SHAPE. SHAPE is an annual exhibition of exemplary Major Projects developed by HSC Design and Technology, Industrial Technology and Textiles and Design students.
My project flexi.pointe was inspired by my frustration about needing to replace pointe shoes on a regular basis due to the shoes growing too weak to be safe to dance on. Pointe shoes cost between $150 and $300. This is a huge financial cost to both ballet dancers and the environment. My solution is a shoe designed to have replaceable shanks, allowing dancers to have multiple strength variations in the one shoe. Traditional cardboard shanks break down with sweat and heat, so I have designed plastic shanks to be more durable and last longer. I went through many iterations to find the perfect balance of flexibility and strength in a functional product, using a combination of layers of PETG, acrylic and rubber. I’m very proud of my final designs.


Deema Arraf - Medical Utility Chair
Nominated for possible inclusion in the HSC Showcase SHAPE. SHAPE is an annual exhibition of exemplary Major Projects developed by HSC Design and Technology, Industrial Technology and Textiles and Design students.
My Design and Technology Major Project is an innovation of the medical utility chair my physiotherapist mother uses for stroke patients daily, is to make the armrests adjustable. The current general design of the standard medical utility chair is very basic, and I was astounded when I found out that this was the standard rehabilitation equipment for physiotherapist practises around the country. Through my interviews with physiotherapists, occupational therapists and exercise physiologists (those who work with stroke patients), the immense need for adjustability and ergonomics caught my attention. My product is a prototype of the arm rest-adjustable medical utility chair, embodying the functionality, ergonomics and the overall design solution to this need. This major work reflects my love for creative thinking, helping those around me improve their quality of life and spending time in the workshop.


Tahlia Smith - Pill Box
My Major Project is an innovation of the standard medical weekly pill box, with additional features including an alarm to remind users when to take their medication. This solves a problem, identified through interviewing patients and a medical specialist during my project research that many people have difficulty remembering to take their medication, leading to greater health complications, antibiotic resistance, and inconsistency in taking prescribed medication. Wanting to ameliorate this problem this problem was my leading cause of inspiration. My product ‘Electronic Automated Weekly Pill Box’ is designed to scale demonstrating digital design through 3D printing to develop a solid unique pill box and daily pill holders, paired with an alarm coded to alert users at custom times as to when to take their medication. As I had no experience coding, I overcame this by seeking out external help to assist in the development and improvement of the alarm coded. This project reflects my love for digital design, creative thinking, and the ability to overcome issues in order to help those around me.


Dakota Foster - Housing Solution
My Major Project reflects my love for the beach, creativity and architectural design. I focused on providing a housing solution towards rising sea levels and the need to raise awareness for the need to make changes within the housing industry in coastal regions. After viewing the extreme impacts erosion has on many landscapes, my Major Project helps society to see that there is a solution, that does not compromise the functionality and aesthetics of a ‘normal’ home. Despite construction implications and multiple redesigns, this project allowed me to learn new life skills, like organisation and the importance of reaching out to professionals during the design process. This is further reflected in my connection with Northern Beaches Council and an architect mentor who guided me into creating a project with further potential in the housing industry.


Ria Konda - Plastic waste in the Beauty Industry
My Major Project responds to the problem of plastic waste in the beauty industry. The design enables customers to reuse their makeup containers by simply buying a ‘refill’ that fits into the old container. Therefore, minimising plastic waste. Problem solving was a large focus of the design process and played a big part in the logistics of the design and the construction of my final prototypes. I overcame challenges by using newfound skills and communicating with peers. During the testing and experimenting stage, I tested a range of colours, materials, tools and skills to find the ones best suited to my design. Testing initial prototypes further allowed me to enhance my final design to achieve the best possible outcome. By experimenting with materials like clay and plywood I determined that acrylic would work best. It is the most durable and fits the aesthetics of makeup containers. While reusable makeup packaging in on the market, it is limited and therefore believe this product could allow other large businesses to follow this innovation.


Mary Liu - Education board game
Nominated for possible inclusion in the HSC Showcase SHAPE. SHAPE is an annual exhibition of exemplary Major Projects developed by HSC Design and Technology, Industrial Technology and Textiles and Design students.
Growing up without proper hygiene awareness greatly affects one’s childhood, and causes disruptions to school and social life. However, as a child with a short and selective attention span, learning proper hygiene practices often seems tedious. My Major Project aims to create an educational board game that teaches young children daily hygienic practices in an engaging, safe, and aesthetically appealing method. The game also includes interactive elements to develop children’s fine motor, social and cognitive skills. Throughout this project there were many challenges, especially determining the material for the playable figurines. I experimented with a wide range of prototypes and methods such as clay modelling, laser and 3D printing using various materials to ensure the most optimal outcome. I truly believe my product will help spark children’s interest in learning proper hygiene practices, which will decrease the risk of disease development later in life, and also improve our overall societal health.

Amber McNutt - Beach clean up
My Major Project aims to create a public facility which assists in cleaning up rubbish left on beaches to help look after the environment and encourage environmental sustainability.
I have personally noticed the ongoing issue of beach pollution. The majority of society would be willing to pick the rubbish up when they come across it. However, cross contamination, health and hygiene restricts us from taking these small actions which can make long term positive impacts on the environment, especially when there are limited public beach cleaning facilities. My design includes of a stand that holds a few bags (which are specifically designed for collecting rubbish) as well as a QR code. Individuals scan the QR code and download a free app which allows them to unlock a bag for free. They can carry this on their walk along the beach, comfortably and hygienically picking up rubbish, and dispose of it in the bin before returning the bag back to the stand.

Kayla Zaiter - Study2
My Major Design Project was developed to address the need for effective study environments while expressing my appreciation for architecture, natural environments, and learning. STUDY2 acknowledges the importance of organised surroundings as a reflection of students' minds and the power of collaborative study environments to motivate one other to facilitate the sharing of knowledge and ideas. After experiencing my own difficulties of focusing on studying in public library spaces and a chaotic household, my design focus was to deviate from traditional study environments by creating secluded rooms. These rooms maximise the value of sunlight and nature to prompt productivity and creative thinking. While testing construction methods, I developed my skills of resilience and organisation, specifically when researching construction methods to design windows that maximise lighting while still maintaining privacy and comfort in the space. Through the clean and spacious layout, neutral pallet, green surroundings, and sustainable process, STUDY2 provides school and university students with a beneficial space and form of escapism from ordinary spaces.